I have been working with Physics quite a bit with this beta and also curious on how Hype 3 could be used for simple to more complex games.
In one of the threads some folks have been trying to come up with a hit/test scoring script with some limited success. I have started looking at a more antiquated method of scoring based on the randomness of the element physics.
First test is based on a Galton Box or Bean machine where balls are routed using alternate rows of pins to change their direction.
This could be a way to create some random chance games with Hype and the physics element either with gravity on the positive (drop) side or negative (float) side.
Galton_Box.hype.zip (70.1 KB)