You can do quite a bit with timelines and controls in Hype
Honestly it is still such a toddler in the world of interactive apps it has lots of room to grow.
But I have pushed it pretty far with just the timelines and the physics properties.
I like to take the approach that I can make Hype do what I want I just may have to get a bit unorthodox with the approach.
Here are some links to some Physics pieces that you might want to play with Saucer sled psychos sledding toy
Pinball thread Lots of input from the community and some Hype files to take apart.
Galton Box: Pushing elements and physics to brink with quantity