Please, do (or Codex)! At this point I would take a fully vibe-code Hype 5
Given enough tests that it must pass, you'd probably also catch regressions. But in all seriousness, it could be a great help to expedite a roll out and unblock further development. Sunny greetings from Berlin…
I don't know about that idea. ![]()
Does Tumult really want a “MicroSlop” reputation?
Human-written Hype, as it stands, also has quite some bugs and quirks that are open since ages. But, It was intended as a joke. AI should definitely be overseen by a qualified developer and used solely as an aid. That's why I emphasized, "But in all seriousness"
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This is so frustrating! Hype should have been in this list… https://www.youtube.com/watch?v=j9j_d7AGSDc&lc=UgzbjXSlGaXZ2qeA7eh4AaABAg
Those were some pretty nice looking buttons in that video. It would have been nice to see that done with Hype, as it has vectors and animation.
Maybe @jonathan should send over a beta invite when Hype 5 finally gets here. ![]()
thanks - though the title is "free" alternatives... I don't think we'll ever be free
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It's free for 14 wonderful days. ![]()
That should be enough time to make a button. ![]()
…but true, I totally missed the word “free” in the title. ![]()
…and it still would have been cool to see the button made with Hype!
Adding “Constraints” to the “Games” section. It's already part of Matter.js, so it seems logical that Hype simplify its use. Perhaps it could help with animation too.
Car demo — https://brm.io/matter-js/demo/#car
Constraints demo — https://brm.io/matter-js/demo/#constraints
Also, while working on the web book, I was playing with “Corner Shape”. That would be really cool in Hype 5, but unfortunately it's not considered “Baseline”. Although, I suppose that depends on how long it will be until Hype 5 gets here.
- Hype 5
- Grand Theft Auto 6
- Corner Shape Baseline
I mean, there are so many things that could be done in Hype 5, but at this point maybe the pressure is too high… so let's just focus on a few like maybe:
At this time, we already have the vector shape, making that reusable for a clip path, like what I did back in 2021 with the extension, but just built in. I was just using it the other day in a project, and it's really powerful... with native support it could much easier and accessible.
There are so many low-hanging fruits, like a little toggle for old projects to get the legacy 3D system, and new projects don't have that toggle enable by default. Then they don't use the infamous Hype element container, and offer true composable elements enabling true 3D in the groups and blend modes in the editor and a leaner DOM structure.
Just these three features already would be worth a new version.
PS: Copy and paste additional attributes and "replace symbol" functionality would also be nice.
I think the fixes and improvements to Physics would be the biggest change. Even just updating the version of Matter.js is a big boost. Then, just build on that API. Add more Physics features, which are already a part of Matter.js, and then simplify the Hype API to work better with Matter.js.
Composites and Constraints might be a way to get that first item on the list… bones and joints. The “Ragdoll” demo shows Composites — Matter.js Demo · code by @liabru
Some of the other cool demos use that technique too… Matter.Composites Module - Matter.js Physics Engine API Docs - matter-js 0.20.0
That's why something amazing is needed when Hype 5 launches. Physics improvements could be that feature. Puppeteering also has potential, especially after the drama with Adobe Animate.
…but even if it's just Hype going cross platform, or perhaps an iPad version, that could be a big improvement too.
Yeah, I give you that updating Matter is probably not a big problem. Anyway, the API is already surfaced. Building a whole joint and puppeteering system is actually pretty complex, and doing a cross-platform version as well.
Sure, those things would be great, but they just add on top of the pile of a "lot of pressure". That's why I was trying to list some low-hanging fruits. I use Hype for work still nearly daily, and those would already be so helpful.
I wonder what the main use case is for other people, but for me it's not so much about building games or doing character animation. It's more about fancy micro pages/apps and price/infographics.
Hmm… ![]()
The era of Flash on the web died because Jobs killed it with the iPhone and iPad. Yet, the logic back then was that HTML5 would be the replacement. The problem is that working with pure vanilla web tech is tough for most people. Using something like Visual Studio Code is not as fun and friendly as Flash.
But, has it been gone so long that people no longer care? ![]()
2026-2010 — that's 16 years.
Even if you were given your first “computer” at the age of two, there are adults that have lived their whole lives without needing a Flash plugin. ![]()
They grew up on Apps like Crossy Road. Yet, it's the same story there. A few guys in 12 weeks, launched an app that was massively successful. Nearly 12 years later, with a team of about 40 people, where's the new content? Crossy Road Castle was neat, but that was over six years ago. What are they working on?
Why does creativity seem stuck?
Even the book I've been working on, it's taking way longer than expected. It's looking better than my previous books, but I thought a new Photics book would have been published last year.
That's similar to what I've been thinking about music. With the Internet / YouTube and cameras in pockets everywhere, you'd think there'd be a wave of new bands and entertaining music videos. Instead, it's endless nostalgia of the 80s and 90s.
I see K-Pop is kinda popular lately, but what about all of the other countries in the world? ![]()
And often when pop culture is revived today, it's not as good. It's the same with movies. What's in the theaters this weekend, Mortal Kombat II? Really? Are there no new stories? Is that all that can be done?! What's with the constant reviving super hero characters from the last century? Same with Nintendo, it's basically the usual Mario / Zelda combo from the 1980s. After waiting 8 years for the Nintendo Switch 2, that was disappointing. It's overpriced and the games are mediocre.
Maybe Adobe was on to something. Are we past the era of fun animations online? Now we have AI. And that lets us do… uh… umm… make memes of 80s and 90s pop culture.
What I really would appreciate very much: That Hype 5 has a built-in browser with device resolutions, so that you can directly see the changes you’ve made in for instance the style section in the head. For the people working with two screens it could be placed on the 2nd screen. If that could be possible I would like to wait another year ![]()
That's part of my confusion. Internet Explorer was a very good web browser, but it eventually started holding back the Internet because it lacked support for a lot of modern web features.
Now that we have access to those features, and support for Internet Explorer is no longer necessary, we should be entering a golden age of web design and web development.
Like just earlier tonight, I was writing about the Spread Operator in the Photics Web Guide. “Internet Explorer doesn't support that”. Hmm, that complicates how I'm managing sorting. No worries I'll just use “append()”… oh, IE can't do that either.
Sometimes I wonder, “Why I didn't write this book sooner?” But when I think about Internet Explorer, it would severely complicate things.
That brings the conversation back to Hype. With IE support no longer necessary, the app no longer has to be encumbered. There are so many wonderful new web features. And with emphasis on Baseline, there's a clearer idea when future features can be used.
UPDATE: Added “Disable Auto-Generation of Scene Thumbnails” to “Housekeeping” and “Icon / Image Management” to “Publishing.
webp-export to replace animated gif.
I expanded the “Hype App” section. It mentioned video codecs. Now it lists newer image formats too.
Here's a blog post about web feature updates… https://web.dev/blog/web-platform-05-2026
Lazy loading of video and audio is interesting. That might be good for Hype. Although, I think that could already be managed with “Additional HTML Attributes”.
The “:open” CSS pseudo class (now baseline) is interesting, but probably more useful if Hype adds support for Details / Summary & Dialog. This is not that big of a change, as I target “open” elements by attribute. ![]()
Picture-in-Picture API looks interesting, but it seems Safari is lagging on support for that feature.
I think the <dialog> element could be useful in Hype 5, if the idea is to support newer HTML elements.
Looks like the year in the first post needs updating again…
…but I suppose this is a good sign. With all of these AI tools, development seems slower than ever. Hooray job security! ![]()
I watched the WWDC keynote and the Nintendo Direct events this week. It was nice, but I thought that the biggest takeaways was that my 6 year old phone will still be getting the next version of iOS, “Golden Gate” undoes a lot of the damage of “Tahoe”, and the Nintendo Switch 2 video games I'm most looking forward are a remake of a game from 1998 and a descendant of a sports game from a 2006 game console.
Nice, but that doesn't exactly shout innovation. It seems like development just takes longer than it used to.
I just realized something. Did anyone see anything new about Apple Creator Studio? Did they just add a subscription fee to existing software and then… ???
I too am still facing development troubles. My book is behind schedule… it was supposed to be last year… and then it was supposed to be this month… but maybe it will be available next month. Personally, I've been learning a lot about web development. That's why I'm still somewhat optimistic about Hype 5. Hopefully Tumult can implement a lot of the new technologies… along with improving Physics.
Because seriously, AI is… whew …I can't even get it to count. Two different models, neither could explain why the CPDV Bible has a different amount of verses than the KJV.
- It gives the wrong answer with confidence
- You correct it with information
- It apologizes
- It gives you another answer, also with confidence
- It is wrong again
- You give it more information
- It apologizes again
- It still gives you another wrong answer
It's like they're trying to use a screwdriver to hammer a nail, keep hitting it with the handle, maybe that will work. Throw more power and money at it! Meanwhile, electric bills are rising, along with the cost of RAM.
That's why I'm glad my book project is going old school. It's supposed to be a printed book and there are no lessons in AI. Too many people seem to loathe AI. Even goofy pictures from Image Playground, like the one above, get negative feedback.
This is another interesting aspect about Hype 5. How's Tumult going to play it? What AI features — if any — will be added to the app?
And here's what's really important, Tumult is in a position to set a trend. With enough vision about how the future of web design and web development should go, the app can help make that happen.
Tech has been feeling so stale lately. As the kids say these days, it's “mid”. While there were some interesting parts in the presentations from earlier in the week, more excitement is expected. That's where we are with Hype 5. When the update finally gets here, is it going to be exciting or… meh? ![]()
Hype's main goal has always been to add features that boost creativity; which I suppose should be prefaced now with human creativity.
The usage of AI makes sense when it likewise can boost the creative process:
- giving multiple alternatives to help get unstuck or allow at least for some curation
- editing in so far that it can remove 'blindspots' from your work (but not fully replacing your work)
- automating tasks that would otherwise be tedious and take away from the actual creation steps
- providing knowledge and skills that would otherwise be out of scope on a project to learn (or too time consuming to make it worthwhile)
Apple did some work with WebKit. There are new WWDC videos…
Specifically related to ides for Hype 5, I think the 3D could be a new feature that stands out. The <model> tag is for 3D models like the <img> tag is for images or the <video> tag is for videos.
Apple's website — https://developer.apple.com/videos/play/wwdc2026/215/
Apple says…
“Added support for the <model> element on iOS, iPadOS, and macOS. (131735906)”
https://developer.apple.com/documentation/safari-release-notes/safari-27-release-notes#Spatial-Web
The browser support is kinda lousy, as I don't even see a listing on the Can I Use website. Yet, the video does cover fallbacks for browsers that don't support this feature.
I think the general ideas are…
- It's not that difficult for basic inclusion
- Animation features are tougher (Although, that would be a good job for Hype.)
- Fallback is a problem, but it looks like Apple is now supporting the
<model>tag more seriously - The
rel="ar"attribute/value was mentioned. - USDZ is the 3D format Apple is using for this feature
That's also where Hype could be helpful…
I played with AR in this video…
…but I had a lot of trouble converting my voxel-based artwork to USDZ.
…and in this video…
I was able to use Photogrammetry to convert an Apple into a 3D model, but the file had a ridiculous amount of polygons. I tried to reduce it, but I wasn't very successful.
Apple's video mentions the usdcrush command line tool and the Preview app. That document also mentioned, “OpenUSD Python API”. So, maybe that's something Hype can use to make it easier to create, optimize, and manage USDZ files.
From the low-end, just support the tag. That's a little tricky with adding fallback support, but not too bad. I suppose rel="ar" is another part of this puzzle. While Hype Pro can create custom attributes, and a Hype element can be clickable, that's not a pair of <a> tags.
On the high-end, Hype could help support the 3D animation and interactivity. That's very complex, as how would that work — even if the models had the animations? Yet, watching the video, the guy made a boot move around with button clicks. Couldn't that be the next generation of Hype animation?
Grid lanes also looks interesting… https://gridlanes.webkit.org
…but the browser support is limited… https://caniuse.com/css-grid-lanes
I've been using Columns a lot lately. That could work well in Hype in the meantime.



