J.Deutsch: “Are you ready for Hype 5?”
“Yeah, man, High 5 !”
Frightened noob here - Is this still a problem? I think I just inserted an externally generated .svg onto a simple timeline and gave it some new opacity/size type attributes. But I can’t seem to get to the path editor in Hype. So despite being vector it can’t be morphed? If this is roughly correct I’d appreciate a keyword or two pointing at workarounds.
That is still not possible. You can only morph vector shapes that you draw in Hype. There is no workaround…
Past Hype versions have been preceded by a robust beta program. Will the next version of Hype follow the same path? If so, when do you expect that to start?
Yes, there will be a beta program (and those on the list will remain on the list). Date TBA.
I sent a email to the contact@ address.
No wishes here for Hype 5, just joyful anticipation ![]()
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Well, it's kinda mixed news. After almost seven years since the last major update. (No, I don't count 4.1.1.) I was wondering if Tumult just decided to test things internally. Then, one day, they'd just say, “Surprise!” ![]()
Yet, a beta test is a really good idea. I'd probably do a better job of testing Physics this time around. I have more specific game ideas.
Also, if the beta works the same way as last time — where we can talk about the features publicly — then I could document the progress with my YouTube channel. I didn't have that when Hype 4.0 was around.
Meanwhile…
…so that's also bittersweet. We know a beta is on the way, which is good. Yet, that also means we have to wait for the beta to start and we don't know how long the beta will run.
Also, TestFlight is new this time around… TestFlight - Apple Developer …is something like that necessary?
Meanwhile, I've been playing around with CSS. I've been learning a lot. It makes me wonder if Media Queries should be a thing in Hype. Like this template…
— Free Template Tuesday #36 – Tumult Hype “Orientation” – Photics.com
…that wouldn't be necessary if Hype supported features like that. So, I'm adding it to the list, even though I'm not sure how that would work with Hype. Modern CSS is great for page layout, even across different devices, but I'm not sure how that works with Hype's elements, timeline, symbols, and groups. ![]()
Take your time! It’s not that current version is useless. Actually very useful and powerful.
+10 years now with Hype and a lot of stuff produced, delivered to happy customers.
Learned to live with some of the hiccups. For instance when an element has been moved, the z-order within Hype, and a restart of Hype is the way to discover that. Or… groups, behaving strange.
Rive.app seems to have a few interesting things. Like the state machine, the way it seems to generate code, collaboration. Have not tried Rive. Not suggesting more features at this point in time.
Looking forward to the next major release.
I work in consulting, helping companies achieve clarity in their decisions. I would like to add my two cents to the discussion about ideas for the upcoming Hype 5.
Some users here, like me, previously used Adobe Director. At the time, it was one of the most powerful tools available for creating multimedia and interactive content.
I remember reading that the engineers behind Director had a very specific philosophy. The core idea was not that Director itself should be the place where you create every asset such as drawings, sounds, or other media. Instead, it was meant to be a hub where you could bring together many different types of media and focus on defining how those elements behave and interact.
There will always be specialized external tools that are better suited for creating graphics, audio, or other assets. Director embraced this reality. Its role was orchestration.
It also used a very strong metaphor: you were the director of a film. The project’s asset library was called the “cast,” and you orchestrated how those elements performed on the stage.
Personally, I believe this philosophy could be a powerful direction for Hype as well. Hype could position itself primarily as a hub where different elements come together, and where creators orchestrate behavior, timing, and interaction like a conductor or film director.
This approach could also open the door for the future. For example, AI generated elements could eventually become part of the cast. Even prompts themselves could be treated as cast items, where a slot in the cast represents a prompt that dynamically generates or updates content as part of the project.
Nice!
The point about CSS conflicts and inline styles in the current version really resonates. When layouts rely heavily on inline positioning and container wrappers, it definitely makes external styling and overrides much harder, especially when trying to keep things responsive.
A modernization in Hype 5 would be very welcome if it could reduce those constraints and make layouts a bit more flexible with standard web practices. Even small improvements in how styles are applied or calculated could make a big difference for developers who want to combine Hype animations with custom CSS or JavaScript.
Also appreciated the mention of Matter.js developments. It’s encouraging to see progress happening there, since physics behavior like collision detection and energy loss can really affect the quality of interactive scenes.
Curious to see how Hype evolves over the next versions and how much flexibility they’ll introduce for developers who want deeper control.
While slowing working through the new web book, I got to the part involving translateZ. It requires the “perspective” property. I've used that before, but I wanted to center the perspective behind my test element. So, I moved the origin using “perspective-origin”. That's when I realized something… this could be animated!
Whoa! ![]()
So, I'm expanding on the “Camera” idea. Wouldn't that be awesome?! I'm imagining how the camera movement is related to the perspective and the perspective origin. Elements positioned three-dimensionally could be animated three-dimensionally.
Even without a camera, animating the perspective and the perspective-origin could create nice 3D effects. I'm not sure how this would work with Physics, or Z-index, but something like this could be great for adding parallax scrolling to video games — especially since this could work the z-axis.
…and a side note, maybe Tumult wants to revisit the use of transform, as “Individual Transforms” are now baseline…
— Individual transform properties | Can I use... Support tables for HTML5, CSS3, etc
(ah yes I have ben waiting for this... I really hate the transform property's syntax though I understand why it was made that way)
I updated the list to include @property Rules, the next generation of CSS Variables (custom properties).
- CSS at-rule: `@property` | Can I use... Support tables for HTML5, CSS3, etc
- @property: Next-gen CSS variables now with universal browser support | Blog | web.dev
It wasn't baseline when this thread was started. And quite frankly, I didn't even know that this technique existed. But now that I know, I'm not sure that I'd use a regular CSS variable again. ![]()
Note: Hopefully no one has the username @property or they might become pretty annoyed on this forum if Hype adds that CSS feature. ![]()
“Unless you are explicitly writing support for ancient browsers, there is no longer any reason to use var as all modern browsers have supported let since 2015.”
— https://developer.mozilla.org/en-US/docs/Learn_web_development/Core/Scripting/Variables
Since Internet Explorer will no longer be supported in Hype 5, I'm adding the removal of “var” from the Hype runtime to the housekeeping section.
That shouldn't be too difficult. It's only used hundreds of times. ![]()
