Let me start by saying this: I’m not a particularly good programmer. But over the course of my career, I’ve conceived and sold a great many offline and online products to a wide variety of clients. These include countless schools, as well as major clients such as Volkswagen, Siemens, and Bayer.
Basically, there are always only two approaches:
A: You work with a large team of professional programmers and illustrators.
or
B: You work with a very small team (or even as a solo developer) and manage to create something original and creative using authoring tools or small game development environments.
And regardless of whether you use method A or B: The most important thing for customers is always that the finished product works perfectly on every target platform.
And that’s exactly where I see the potential: Hype should provide as many pre-built modules as possible to give creative minds—who have good ideas but lack programming skills—the opportunity to bring their ideas to life.
And the results should work perfectly on all intended platforms (in this case, any standard browser). Ideally, this should be achieved simply by exporting and uploading to any server.
And for development and testing, of course, everything should work locally exactly as the target audience will later see it in the browser.
For this, in my humble opinion, we don’t need 3D features or other advanced technologies. Instead, we need as many ready-made code snippets and behaviors as possible, from which even beginners can click together a working product. Just an absolutely reliable product that (almost) anyone can use, and whose results work flawlessly for the customer.
And for the “fancy stuff!”, there's also the option to use JavaScript to program anything that isn't possible with the built-in features.
On top of that, users can also use an AI of their choice for that. All Hype needs to provide is good documentation on all interfaces and all accessible functions.
This will allow advanced users to write their own JS scripts to do even more and even crazier things with Hype.
I believe that for a tool like Hype, these two things are especially important:
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Truly simple operation and plenty of pre-built functions and behaviors that even beginners can use to achieve great results.
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Absolutely foolproof exports, so that the produced results work immediately, anytime and anywhere.
For everything else, there are already so many other tools that are well-established and have been—and continue to be—regularly developed.
The people who work with these tools are a completely different target audience, for whom a tool like Hype is probably not really interesting.
I’ve been following the development (or lack thereof) with great interest ever since I switched from Windows to macOS.
In fact, Hype was one of the reasons for my switch. I found—and still find—the tool highly interesting. But I’m unfortunately a little disappointed that it’s apparently so difficult to further develop and update it.
Because, not least, many users base their purchasing decision on whether they feel it’s worth learning a tool or not.
And when potential buyers see that nothing much has really changed in the development of a program for years, they won’t buy it.
If I can, I’d love to help and contribute to ensuring that Hype has a future. But SOMETHING should probably happen as soon as possible.
I apologize for this post being way too long. I just—without thinking too much about it—wrote down everything that came to mind regarding Hype.
Thanks to everyone who made it this far. ![]()