This example is a refactored version of the custom continueAfterDrag functionality. It offers more options and settings than the regular version, built in to Hype.
minVelocity Set the min velocity. Use only in special cases as it can lead to infinite movement after drag
maxVelocity Often a good way to avoid to high values after a drag'n'slide gesture
friction defaults to 0.95 and slows down the velocity of the continued drag on each tick. This adds an organic feel to the movement.
forceInstance, symbolInstance (can be used to add symbolInstance or hypeDocument, is auto-detected inside of symbols in favor of the symbol)
timelineName is the name of the timeline and default to the Main Timeline of either the hypeDocument or the symbolInstance
borderMode defaults to none as seen in regular Hype, and the movement just stops at the end or beginning. Using bounce allows bouncing of the end and beginning. In such an event, there is an additional friction applied. Finally, there is the shift mode, and it allows overshoots at the end or beginning. As we are talking about a timeline, this means the timeline restarts in the current play head direction.
borderFriction defaults to a factor of 0.1 and is only applied if the borderMode is set to bounce. Setting this to 0.9 allows for much more bouncing.
threshold this defaults to 0.01 and is the threshold the velocity must be under to trigger an end for a slide action
↑ look at project 1.0.9 Removed blur and focus and added focusin and focusout instead, moved contextmenu, keydown, keypress, keyup and submit events to non passive allowing event.preventDefault(), higher execution order on Hype functions
This example demonstrates multiple features. Foremost, the event bubbling aspect in combination with the latest update (1.0.9+) using the closest action match. This allows to embed an SVG into a rectangle, in this case a map*. The event is only defined in Hype on the rectangle but is triggered by all path elements in the SVG.
Map from simplemaps, all administrative regions are identified by name and id in the SVG source code. Find more maps and regions at Free SVG Maps - Resources | Simplemaps.com (they are free for commercial use, attribution is optional).
Allows to pan across a larger image or SVG. Uses the pointer position in relation to the viewer width to pan the image. Hence, it should also work in a flexible layout scenario. This file also demonstrates how you can use a single callback function with a switch statement.
This example is a follow-up to the Hype Dynamic Camera map, but uses a SVG as the basis. It's a quick implementation and bare bones and as such you need to keep the SVG at it's intended dimension and expand the camera square around it while editing in the Hype Editor.
Example demonstrating a variable font and the input action (slider)
data-input-action data-scene-load-action
This is based on the beautiful variable font called "Manrope" (Open Font License). One could use a mutation observer or resize observer action to drive the font width based on the width of a rectangle. In this case, we are only listening to the input event of a simple slide input.