With retro gaming being in fashion these days⦠https://www.nintendo.com/super-nes-classic ā¦some of you might be considering the creation of your own nostalgic video games. A great way to create that classic look is with a passcode system. Thatās what this weekās template is about.
I wouldnāt use base64 on itās own! Also, would put a disclaimer in that this isnāt a full proof system as you will inevitably get people complaining that they got hacked or something similar. Highlight the fact itās a deterrent
Password hint: link to a resource that Michael has created!
I did. It's mentioned in the article. (I updated the article for even more clarity though.) The system is good for single-player video games, where if the person cheats then they're only cheating themselves. It's not for securing bank information.
...but what is nice, if you're creating a webview app from a Hype project, there isn't an easy way to view the source from an iOS device. (If there is, I don't know it. How do you view web page source on iOS?) So, this method is pretty good for creating a video game passcode system across multiple mobile platforms. (Sure, someone could just copy the app to the desktop, look at the code and figure it out, but again... just a deterrent.)
Another way to explain it is this... it's like the Mike Tyson's Punchout code. It's not really a secret to experienced players. Lots of kids from the 80s probably have it memorized. But when you saw that code on the screen for the first time, you probably wrote it down.
For securing information, no... it's terrible. That's the point of the system. The codes are ultimately meant to be shared, but not right away. There has to be a perceived value. It's like when a girl is undressing in an old movie. She will be nearby and say to the guy... no peaking... but then they totally have sex later in the movie. The "no peaking" is part of the foreplay.
Video game cheat codes are meant to be shared. Normally, you don't post replies about my templates. Today, you did. You got to reverse engineer the system and tell others about it. This creates buzz. Imagine if people didn't know the famous Konami 30 lives cheat code, would their games be as popular?
Iāve been working on an HTML-to-Xcode (webview) project and I was getting frustrated. Thatās when inspiration hit for a new Hype Template. Next week, on Monday, August 21, 2017, a total Eclipse will travel across America ā Coast-to-Coast.
Yet, even from a simulated view, I can understand the experience is probably awe inspiring. By using basic features in Hype - no additional JavaScript needed - you can create a Total Solar Eclipse animation. Thatās what this weekās Free Hype Template is aboutā¦
Hah, you just reminded me of one I wrote for someone who missed an partial eclipse ( 2015 I think) and wanted to see one. I made this for them and they had it on a second monitor for the whole day ( takes just over an hour- It does move but in speed of if it was real ). Only have the original export to hand now. But a simple restore can get the Project back.
This was the only version I could find on the Mac I am on now. I am sure I wrote one that had a corona flare at the summit of the eclipes
. Archive.zip (635.4 KB)
Itās been over half-a-year since Iāve created a new template. Thereās a high possibility that will change next week. I have a plan for the weekend to create a template, as a way to promote the āWrappingā app.
The plan for the next template is to create a āBookā template, as an easy way to use Hype to create an electronic publication⦠not quite an ePub though. Then, once you have your book in Hype, you can export it to an app using the new āWrappingā app.
I have an old sci-fi book Iām planning to bring back to the app store. So, I figured, why not share that template? If the weekend goes well, the book and the template should be online by Tuesday⦠FREE TEMPLATE TUESDAY!
Also, since I can edit older posts now, I listed all the templates in the first post of this thread. That should make it easier for everyone to find the templates.
It's looking more like next Tuesday, not this Tuesday. There's a bit more work involved in this project than I anticipated. And since I like how it's turning out, I don't want to rush it.
UPDATE: OK, I'm having trouble getting my book app approved by Apple. That ruins the excitement of the new template. As apparently, it's not as useful as I thought it would be. Apple will very likely reject an app if it just looks like a regular book. They keep pointing me to the iBooks Store, but I think Revisions works a lot better as an app.
Regardless, the "book" template will be launched tomorrow.
Based on the conversation here⦠How do I add a particle effect? ā¦I created a simple ā no coding ā template / tutorial for adding particles to Hype projects.
Hereās just a minor update about the Free Hype Templatesā¦
After adding a more effective way to display Hype projects on my website, I went back and reviewed the existing Hype Templates. I knew that some of them had display issues, but I didnāt get around to fixing them ā until today!
There are updated FPS & FPS2 templates, so that they fit better on the page.
The trick was to hide the āWallā elements in the overall āGroupā element. Using the āscale behaviorā with physics dramatically hurts performance, but thatās sorta the point for the FPS projects. Itās a stress test. On a modern computer, such as a MacBook Air 2017, itās just too extreme⦠either too few frames or 60 FPS. Both hardware and software has improved since 2016. Using scaling recreates the intended effect.
If you didnāt already know, Iāve been working on a printed version of āA Book About Hypeā. Since the book is to be printed, Iāll probably just post the templates on my website. I might start as soon as this Tuesday, making new templates available before you can buy the book.
I just realized that this could be a nice Christmas Eve gift to the community, so Iāll try to get the first template online this week. The āOriginā template is just a simple project, nothing too fancy. Itās the thought that counts.
Meanwhile, Iāve been trying to figure out the purpose of the āUse low latency Web Audio APIā setting.
Iām not sure whatās it for⦠uncheck to enable crappy audio?!
While experimenting with this feature, I realized something. āHey, I can fix the āCoconutā template!ā Previously, the sound effect would lag. It didnāt sync with the coconut animation. The ālow latencyā option is great! Although, since modern web design/development is becoming a series of rules about things you canāt do, one doesnāt simply play audio on the Internet.
You need a chaser!
(I donāt drink, but it really is a great name for the effect.)
I added a dropping sound effect once the ādrop coconutā button is pressed. The user interaction unlocks the ability to play audio. Now it should work in modern web browsers. With over 2,000 downloads, itās the most downloaded template of the bunch. Iām surprised too, as I didnāt put that much effort into it. HA HA. Hard work is not directly proportional to success. Regardless, I felt that such a popular template should be respected. So, I fixed it. Enjoy!
Basically! Unchecking will use the HTML5 <audio> tag instead of the Web Audio API.
The most typical reason for unchecking this is that if an iPhone is set on mute, the Web Audio API will be silent, whereas the <audio> tag will still play audio. (There is a hack we've subsequently learned about and may put into Hype in a future release).
Beyond this, there are some rare contexts users have written about in which the Web Audio API can be buggy or not play at all and the best fix for users is to use the <audio> tag instead. The Web Audio API likely will also use more memory, which may an issue on larger documents on iOS.
There are some situations Hype will always use the <audio> tag regardless of the checkbox setting: having a browser that does not support the web audio api, being offline, being in an iBook, or viewing via a file:/// URL.
It is disgusting that this is possible or necessary.
ā Matt Montag
Ha ha, I was just playing with my goofy coconut template and wondering why the Internet isn't as fun now as it was years ago. There used to be silly animations and sound effects everywhere. Heh, difficulty in playing HTML5 audio is a big reason.
Itās a way to visualize how elements are arranged on an HTML grid. Itās not much, but itās the start of a lot of new templates. The idea is that Iāll be posting new templates while working on the book. Itās also important to know how the āgridā works. (That was the original name for this template, but I gave it a Christmas theme.)
There is something interesting about this template. The animation of the crosshairs is done with JavaScript and SVG. This template is over four years old, so Iām not sure why I did it that way. I suppose if you want to practice with Hype, as a way to learn, you could try recreating this template with less JavaScript. Iām thinking that the animation of the crosshairs could be done with Hype.
Besides, social media can be a major distraction. I need to be focused on finishing the book. The plan is to get the templates online, so that the book be printed. It's about one per week for the next six months.