Basically, the template shows how to add real-world time-based animation. Based on the time of the day, you can load a specific scene. That same idea could be used to load a timeline, or go to a specific point in a timeline. In this example, it's a city scene that changes color... Morning, Afternoon, Evening, and Nite. There's also a corresponding greeting.
Recently, macOS added a lot of timely features... Dark Mode, Night Shift, and Dynamic Desktop. Tumult is even expanding that with their "Nightly" app...
...with a few conditionals and a timer, your Hype project can also react to the time of the day.
Instead of a game competition, something more casual was planned. That means no prizes. Instead, there's a gift for everyone that wants to make games with Hype. It's called the Photics-Physics-Bridge. By adding this JavaScript library to your project, the gap between Matter.js and Hype's Physics API is bridged. In other words, it becomes easier to make games with Hype.
That's what this week's template is all about. It shows how to make a four-way controller with Hype, by using the PPB.
If you do make a good game with Hype, starting from April 20, 2021 until October 20, 2021, can show it off in the Year of Fun
It didn't have the optional duration value, which lets the needle in the FPS gauge move more smoothly. Also, it's better coding to use innerText instead of innerHTML, when possible.
This is next video for Photics.TV, but it's not ready yet. Meanwhile, I lost track of which other templates were update. HEH! So, see Photics.com for the latest versions of the templates.
It looks like a thumbnail images is included in the Template. This doesn't seem like a good idea. The screenshot is bigger than the rest of the template. So, for these free Hype templates, I've been manually removing the thumbnail images from the updated templates.
This is a cache, so it is a disk space vs. performance issue. If thumbnails are not included then scenes need to be fully loaded and rendered when the document opens. This can potentially take a lot of time, CPU power and RAM, so we favor maintaining a cache. You're welcome to delete the thumbnails if you do not want to incur the costs of disk or transfer.
Hah, those two little characters look so innocent and they are so long as you know how to use them.
If you are not familiar with its usage and there is a small typo, it could lead to very unexpected PermanentDeletions. (even for the familiar )
Personally I would use something like this which moves them to the Trash bin.
1, find Finder items
set where to look
-set kind is other and to Hype Document Template
on run {input, parameters}
repeat with i from 1 to the number of input
set this_item to (item i of input)
set this_info to info for this_item
if name of this_info is "Thumbnails" then
tell application "Finder" to delete this_item (* moves to trash *)
end if
end repeat
end run
Just a heads up! I didn't forget about the Tumult Hype series of videos on Photics.TV. I'm planning to launch the āCaptialsā video on Veterans Day, since that template has a big American flag.
UPDATE: The video is scheduled to launch on 2021-11-11T13:00:00Z and here's the linkā¦
Unanimous, huh? Well, it looks like I should make a new Hype video.
I also got a new comment on one of the previous videos that asks a good question. The answer is best delivered as a new Hype Template.
@jonathan ā If you get around to updating Hype againā¦ ā¦here's something that should be really easy to add that would make Hype more useful in creating card gamesā¦
You might even be able to drop the āwebkitā prefix eventually too. The next major version of Hype should drop support for Internet Explorer 6-9. Therefore, the browser support is excellentā¦
Basically, what that does is hide elements when they're flipped upside-downā¦ such as with Y rotationā¦
More info hereā¦
That CSS style is perfect for cards games, as it can be used to create a nice card flipping technique. That's a big part of what the next template and video is about.
It so happens we have another bug relating to backface-visibility so that might bump this up. (but that said, I'd like to consider how this will add extra UI complexity for something not frequently changed, so it may be harder than just adding a checkbox).
Well, I found a bug. Apparently it doesn't work well with scaling. It will make enlarged elements look blurry.
Perhaps it could be an āAdvancedā section that expands because I don't use āRotation follows motion pathā often either. I don't think you have an interface type like that already though.
This doesn't surprise me. There's a minefield of things that will change rendering modes (not to mention fighting Hype's own choices on trying to force render modes to avoid certain rendering bugs...). You can try toggling Use WebKit graphics acceleration/position with css left/top and see if that coaxes anything better.
I already converted the Hype document size to 4K. Now it will likely scale down. If you're using 8K monitors to play a card game full screenā¦ that's not supported.
ā¦but I tested it out anyway. The scaling was still blurry.
Also, I just realized that "rotateY" is not supported with hypeDocument.setElementProperty().
It might depend on the "pipeline" for when/where it is being scaled. You're welcome to send a zip that repros the issue if you want which might help me figure out a workaround hopefully for such a feature (just note there's a good chance there's not a solution )
The design part of the project is working now. I solved the card flipping issue by switching to CSS positioning and I solved the blurry problem by making the scene size 4K and scaling down.
I'll send over some templates though, as that information might lead to improving Hype. I'm not sure where the blurriness is coming from.