What would be helpful would be a big chapter on using JS in Hype. Iβve been having problems due to missing something that is probably very basic and JS gurus on the forum, while trying to be helpful, tend to leave out key elements, turning things into a detective mystery. A chapter that covers this, along with a half-dozen examples, would be great.
I co-authored a major third-party Adobe manual a few years ago. One thing I learned was that while many authors of software manuals are big on the βwhatβ and βhowβ (left-brain content that is learned by rote), they can often disregard the βwhyβ (right-brain content that reveals what is happening behind the curtain). Example: βItem A takes user input (in this case, clicking on object 1) and stores it in item B, which item C accesses and passes along to item D. As a result, when the user clicks on object 1, it is multiplied by item D to create result that is displayed in object 2.β
By explaining the mechanics of what is going on, this gives the reader the ability to apply this understanding in order to synthesize new stuff.