Tumult Hype supports editing in external editors, and to help speed up workflows for those of you working in Visual Studio Code, I published a snippet extension that makes writing Hype API code super fast.
When you start typing something like shownex, you'll see all the Hype API functions which contain that string with a helpful bit of documentation as well. Arrow down to select the function you want, and you can then tab between all the function's properties.
I may have missed one or two, so please let me know if you experience any issues.
Well, I think it would be better if something like the Photics-Physics-Bridge was already part of the Hype runtime. I don't think the PPB is used a lot, but maybe that will change. (I don't know if anyone besides me has used it in a Hype game.) Now that I have it, making games with Hype is so much easier. It's included with the latest "Controlling" template...