Tumult Hype supports editing in external editors, and to help speed up workflows for those of you working in Visual Studio Code, I published a snippet extension that makes writing Hype API code super fast.
When you start typing something like shownex, you'll see all the Hype API functions which contain that string with a helpful bit of documentation as well. Arrow down to select the function you want, and you can then tab between all the function's properties.
I may have missed one or two, so please let me know if you experience any issues.
There's a few that would be great to pull from @MaxZieb's Cookbook as well and the Extension Project as well. But a tricky thing for me is I don't really know how frequently these scripts are used.
Hello Daniel, how did I miss this thread?! Great work!
Offering this in an external editor should just be a great example or test bed for similar support in Whisk and hence Hype. This is just too convenient to ignore.
Hmm that’s annoying. Yeah I can only provide the snippet and the description, VScode handles everything else. At least you get the full function name shown at the bottom of the description:
I think this needs a play button. It’s pretty tedious to jump between browser, Hype and Visual Studio Code when working on a JavaScript file. Perhaps there should be a Hype preview button in Visual Studio Code. I don’t know if that’s possible though, as Hype doesn’t really open up to Apple Script JXA.
Well, I think it would be better if something like the Photics-Physics-Bridge was already part of the Hype runtime. I don't think the PPB is used a lot, but maybe that will change. (I don't know if anyone besides me has used it in a Hype game.) Now that I have it, making games with Hype is so much easier. It's included with the latest "Controlling" template...