I have it here in two forms a exported symbol and an exported template.
The symbol can be imported to any project. ( use a mi of 700px by 700px scene size) Make sure you import jquery when using the symbol.
Please let me know what you think
My javascript etc. is organic in form, so I will at some point par it down. But I welcome any suggestions to help improve this.
Things to do:
Add up down arrows. ( no mater what I tried I could not get anything to work)
Add option key character set for All Alpha keys. ( Using the Option key will only affect the numbers and symbol keys at the mo)
Document the functions and action - ( there is a bit going on, so I want people to be able to follow it.)
i.e
Each Textarea has a click action on it. Which sets a global var with the Textareas Class name.
This is then used by the other functions to determine which Texture to type in.
( note 1:
I feel symbols is still a little buggy, So use the import menu rather than double clicking or drag n drop, which do also work but I have had some odd results when using the latter. note 2:
I also had odd issues when exporting them. i.e the exported symbol' s enter hover timeline would not have both animations for background colour. One would be missing and or another key would highlight!!. I had to completely re do it to fix that corruption.
So if you export your own symbols, test them thoroughly before accepting that they have exported correctly
note 3
All relevant elements use a class name and not a ID. Until Tumult fix the issue of id's not exporting with a Symbol this is the only way to to point to an element when exporting a Symbol )
That’s pretty awesome Mark. I noticed that in the Details text area, that I can use my keyboards up/down keys only after I have hit the “Return” key. Maybe that has something to do with your problem in getting the up/down arrow keys working.
Not sure. Just before I posted I actually changed the details area to use a rect rather than a html widget. I found that doing this makes it easier to access the children.
I will retest the up down code in a bit with this in mind. But the up down code would have to simulate a real key event. Unlike the left right code which changes the insertion point by calculation.
I could Iguess calculate the width, character length etc. to determine where to drop or raise the insertion point. But I think it would be better if I could use simulation
July 11, 2015… Looks like you made this years before though
I don’t remember KEEN being a terribly difficult project, but it was very tedious… especially when trying to figure out where the keys go.
Are you still having trouble? Is your project making a comeback?
KEEN uses ID names. I’m not aware of a problem with exporting ID names. Although, I didn’t use symbols.
If this is going to be a thing, like a standard template for Hype users to add to their projects, you might want to drop jQuery. At over 90K, that adds a lot of weight to the project.
I feel like Tumult needs a market place, where templates and tutorials (paid and free) could be available.