I was interested in seeing if I could make a keyboard for forms similar to the one mentioned in the post below.
Here is my first take on it. It based on my Mac keyboard and I must admit I had some moments of pulling my hair out.
I have it here in two forms a exported symbol and an exported template.
The symbol can be imported to any project. ( use a mi of 700px by 700px scene size)
Make sure you import jquery when using the symbol.
Please let me know what you think
Things to do:
- Add up down arrows. ( no mater what I tried I could not get anything to work)
Add option key character set for All Alpha keys. ( Using the Option key will only affect the numbers and symbol keys at the mo)
Document the functions and action - ( there is a bit going on, so I want people to be able to follow it.)
- Each Textarea has a click action on it. Which sets a global var with the Textareas Class name.
This is then used by the other functions to determine which Texture to type in.
SymbolKeyboardV6_3a-1.hypesymbol.zip (43.4 KB)
SymbolKeyboardV6_3.hypetemplate.zip (78.3 KB)
I feel symbols is still a little buggy, So use the import menu rather than double clicking or drag n drop, which do also work but I have had some odd results when using the latter.
I also had odd issues when exporting them. i.e the exported symbol' s enter hover timeline would not have both animations for background colour. One would be missing and or another key would highlight!!. I had to completely re do it to fix that corruption.
So if you export your own symbols, test them thoroughly before accepting that they have exported correctly
- All relevant elements use a class name and not a ID. Until Tumult fix the issue of id's not exporting with a Symbol this is the only way to to point to an element when exporting a Symbol )