@jonathan, @strmiska, all,
I have managed to figure out:
1,Playing a single video on each scene and with it's own Video Controller.
2, Playing more than one video on a single scene with one Video Controller, in tests this works but I would need to implement a dropdown menu on the Video control to choose the video to play. I have just done it by hardcoding so far.
The main sticking points are, we need the video class names to choose the videos to play. This is true regardless of if a video is on a different scene. We still have to id the one on the current scene.
This gets more complex if we have more than one video on a scene and we would need a way to choose the video to play. Maybe a dropdown in the v?.
The other sticking point is the auto hide and the new sound listener ( have not posted a version with that in yet but mention it above) need to know which symbol is using them because they are run using symbol timelines.
The Auto hide I probably could get around by just using JS. But the sound listener I cannot since it must use a symbol Timeline, so still need the symbol id.
I have mitigated this by giving the video the className for example hype_video0 and Symbol id hype_video0 .
This cuts down on what to look for and I can use the number on the end as an index which is needed for other elements like the play button to know yes it's you I want to play and not some other instances.
I am trying to figure out what direction I should go in with this and what to accommodate , my question is first what is the most likely scenario of a scene with vidoe/s.
What do you think that most people would use:
1, a single video on a each scene. ( each scene has one video controller )
2, Multiple videos on Single scene, not in the same element but each video is in it's own element. ( one video controller )
3, Multiple videos on Single scene and using thumbnails to play them in a single element. ( one video controller )
Any other thoughts welcome..