This is a feature request as much as it is some assistance request,
I’ve done a bunch of audio experiments recently trying to make audio work with mobile osx’s on rules and i wanted to port it over to Hype.
I tried to create a script which would load the audio then play the timeline synced perfectly to the audio timing. It does work right now but
-reseting the audio context requires scene swaps
- it behaves strangely on android, it skips the first 3 or so seconds
@jonathan is it somehow reacting strangely because it can’t mix with hype’s timeline?
On iOS though it’s smooth as butter, check it out and let me know how I can optimise it or modify it so that it can sync even better!
HypeAudio.zip (27.1 KB)
Currently you can set fps , link audio from library if you’d like and all animations are timed to the audio track fine.