Unreal opacity values


I’ve noticed that when I copy multiple keyframes for opacity, containing a tween, and change one of them, sometimes the other keyframe gets an unreal number.
Like -100% or 200% or -34%…

I thought opacity has only a value between 0 and 100% right?
It this a bug?

Hype’s animation system records relative numbers: so a recording was made at one point that reduced the opacity from 100 to 0. If that same animation was applied to the same element, the opacity would be reduced by 100 again. While this doesn’t happen very frequently, this is definitely a bug on our end! The best way to resolve this issue is to specifically create keyframes with defined opacity values when you have a lot of overlapping opacity animations by using the add keyframe button.


OK. Thank you for your quick reply and solution Daniel!