Hello! In another post, I explained that I’m trying to make a mini game where users have to search for objects. I figured out how to change the text when the objects are found by turning the objects into symbols, creating an alternative timeline, and doing custom behaviors. But I can’t seem to figure out how to control these behaviors one by one. For example, if the user clicks on the wrong object… it’s still part of the search but the user hasn’t been prompted to find it yet). How do I stop other behaviors from happening until one behavior is completed/triggered? I.E. you can’t click on the tomato yet until you click on the pen.