I have a symbol that is comprised of two elements.
The two elements need to be superimposed. One will initially be visible, but when clicked, it will disappear and the other will be seen.
I want to apply Physics, so that the symbol enters the scene and drops through it.
When it disappears at the bottom, I’d like it to begin again from the start of the timeline.
Having physics on the two bodies within the symbol means they interact with each other and are side by side instead of being superimposed. However, if the symbol is set up this way, there is no problem with setting a symbol timeline action (Go to time in timeline, time: 0) to reset it to the top of the scene after it drops through the bottom. I do need to set the Origin keyframes for this within the symbol.
Applying the physics to the symbol itself, rather than to the elements within, keeps the elements superimposed, but makes the symbol timeline keyframe action be ignored. The Origin keyframes are set, it is given the same action that worked in the scenario above.
Am I missing something? Is this a bug or expected behaviour? Any idea of how to set symbol timeline keyframes with a physics behaviour assigned?
TimelineTest.zip (16.2 KB)