Has anyone figured out how to stop or counter when a (Physics) bouncing element gets into exponential oscillation and slingshots out of the viewport.
As shown in this gif movie, The ball gets into an oscillation and the slingshots out of the scene/viewport.
What is common and happens here is when you are using physics like this you build containers that act like solid walls.
But the oscillation makes the element that is in the strives of oscillation slingshots straight through them like they are not there.
This happens as shown above. The left and right walls go all the way up out of the scene. but the top parts are opacity 0.
It would really be good to be able to get a fix on this rather than having to dial down the bounce property which does not always work.