Some considerations about Hype and how I would like it to be

Adding to what others have written here, I have no foundation in programming. I know basic HTML, CSS and that’s about it. I tried learning Javascript when there was an online course and the first 10 lessons where free. So I sat down, relaxed, noting in my agenda and started the free lessons. I never got past lesson 4. :sneezing_face: It just didn’t “click” in my head. After a few days I had to give up and realize I was “blind” for this type of code, logic and reasoning.

Having written that, there isn’t much where Hype constraints me in expressing my idea’s. Except for creating a full blown game, where being able to code large parts of the game (if this then that, else, x applies) is largely unavoidable, I haven’t run into much where I find myself unable to put my idea(s) into an Hype creation.

Large part is because of the help provided by the developers of Hype and this community, :smiling_face_with_three_hearts: when you are clear in what you have in mind, and can show (people keep forgetting that) what you did thus far and where you hit a roadblock.

Also does this website provide a wealth of information, samples and clues if you make proper use of the top search function. Like one way to create a custom preloader with your own image can be found here: How to make custom preloader with Hype-based animation <- that is the one I use, or this way by @Daniel Creating a Custom Preloader

A lot can be done by using multiple timelines, pause the current one running while launching the next, pause that one and re-start, run backwards or continue the first timeline. Using that technic your possibilities are, I dare to say, nearly limitless without having to manually code 1 single line.

You just need to be able to see those possibilities.

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