Have the ability to set a Default Placement when dragging a resource to the scene.
This would help when I am doing animations and have to drag multiple images to the same position. (e.g. 0,0).
How it might work:
The ‘Scene’ Inspector has a ‘Placement’ section with a checkbox next to the ‘Left/Top’ and ‘Width/Height’ settings. (So you can have separate settings.)
When on, each resource dragged to the Scene snaps to that location regardless of where it is placed on the scene.
Not sure if you would also include the other Placement options of ‘Scale’, ‘Rotation’ etc.
Once the Resource is on the Scene it acts as normal and you use the ‘Metrics’ and ‘Elements’ Inspectors to make adjustments.
NOTE: Would love to see this partnered with the option to drag multiple resources to the scene.
Well in fairness it is a valid feature request, but one we probably won't do given the workaround vs. added complexity in UI . Others can learn if they are thinking the same thing. And also this is also a good request:
How about a possibility to run interface scripts acting on the UI / development environment . Much like JSX in Adobe products. Or just open the app to good old AppleScript. Just JavaScript is already in the core of the app so the scripts would be nicer to support (rather then AppleScript).
Yeah, I love plugins myself as a user, but as a developer they can be handcuffs and dynamite if not done correctly. There are some private hooks for export plugins that we have already; this is for some advertisers with special cases.
Dynamite… Because you need to support the API? But what if the API is what you anyway offer as menu options plus some moving around actions to emulate mouse action. If a plugin developer does something wrong isn’t that between the plugin developer and his customer/clients/project? Use at your own risk!?
No one ever reads the fine print, especially when it says “use at your own risk” . It is important that a user’s animations always continue to work in the same way, and that the app always remain 100% rock solid stable. Plugins going willy-nilly are the fastest way to introduce crashes, and it is nearly always assumed the app is to blame - I’d agree the app is to blame in these cases.