Ok, I’m hammering away at this app, trying to figure out what the limitations are.
I’ve noticed a big issue. If we change the size of a group (or symbol) during an animation, all the components of that group or symbol do not resize uniformly.
In Flash, we simply reduce or enlarge a symbol, and that symbol, along with all its components, will resize uniformly. It’s never even an issue in Flash.
This seems impossible to do in Hype. Let’s say we have a cartoon character composed of many components (i.e.; arms, legs, eyes, mouth, etc.), and this character is supposed to be approaching us, thus getting larger; there is no way to do this in Hype without having to get into the list of components and start sizing each one of them individually.
This is obviously not workable if we’re creating lots of animated characters and/or objects with hierarchies which must enlarge or diminish during an animated sequence.
Just wondering if you’ve had any plans to resolve this issue, or if that’s even possible in html5. Or better yet, maybe you could explain to me how I’m missing something very obvious which would allow me to execute this function as I’ve described above.
If this function is not possible, this will pretty well preclude me from using Hype as an animation tool to replace Flash, sadly. I was just getting into it!
Maybe the workaround for the time being is to do most of the animation in Flash, and then export it as a movie (or a series of movies), which can then be placed into Hype, and from that point we can add any other buttons, text, etc. to create an interactive html5 document.