You could have picked anywhere in the world. Why Pittsburg?
I'm thinking something should be done about the "loading" part. Perhaps a custom loading scene is a good idea. In general, this seems like a place for Tumult to improve Hype, making it easier to include a custom loading scene.
Also, optimizing your images might help. Here's an example...
With lossless compression, which means no loss in quality, the image dropped from 778,935 to 594,961. That's a 23.6% savings. That should significantly cut down loading times and require less storage space for your project. You could get even more savings if you use "Lossy" compression, but I suspect you don't want to degrade the quality of your artwork. (Although, ImageOptim usually does a good job of maintaining visual quality – even with Lossy compression.)
As for the sound issues, sometimes less is more. That first repeating sound was too scratchy to me. Perhaps the background sounds should be softer. It's like makeup, it looks better on a woman when you don't notice it's there. Although, you seem to be going for LOUD. So, it is also a matter of personal preference.
Also... https://howlerjs.com ...that might help with working with audio. I had a similar problem with looping audio in Annoyed Tomatoes. After adding howler.js to the project, I wondered why this isn't a standard feature of Hype. Hi @jonathan
The best tutorial is the one you don't need. There isn't a visual cue to show that these are pages. It made me wonder why it wasn't just a video. You're battling with an issue that I've been struggling with – skeudomorphism.
For the most part, I was just clicking the right side of the screen. This takes away from enjoying the story. It wasn't until the radio was there something to do. So, you're left with a choice... make the project more like a traditional comic book... or make it even more interactive. (You could also add an "Autoplay" feature, so people don't have to click.)
I wrote "Revisions" as an Interactive ebook. People seemed to have a lot of fun with the challenges, but adding that interactivity can take away from the story. It was suggested that if I did a sequel, I should just write it as a regular book. If I did that, it might not be as fun... but then I could focus more on the story and less on making it a game. Also common feedback, people read all of the choices, even after they picked the one they wanted. That's probably why TV and Movies are so popular. You don't have to think, you just watch.
What you're doing is basically two projects in one, as it's part game and part book.
The main guy reminded me of Samurai Jack. I liked that art style. I also like the art style here, which is different but also good.
Heh, you're creating a lot of work for Tumult. This is another area where Hype can improve. Adding a full-screen button could be a built-in function for Hype. There's not much I miss about Flash, but that's one of the things. It was so easy to create vector artwork and then have it automatically stretch to fill the full screen. Ah, things seemed so much simpler back then. Even with Hype, it's hard making a project work across multiple web browsers and operating systems.
I didn't see a password. Today is the first I saw this project though.
If a keyboard is a problem, just building your own is a solution... like the password system in Mega Man 2 or Metroid. Some on-screen system could be added.