Reusable symbol controlling scene main timeline

I have a symbol that needs to pause both the symbol and the main timeline, and a button within this symbol that needs to play both the symbol and main timeline. The symbol should be reusable so a user can duplicate and add as many as they need.

The issue I’m running in to is that the functionality is wildly inconsistent. When first previewing, all works well, but after refresh or previewing a second time it does not work. I have tried all solutions i’ve been able to research (multiple actions, custom behavior, and javascript functions) - all with the same inconsistencies.

I don’t think what I’m trying to achieve is very difficult, so I am wondering if I’m just missing a small detail…

Any help would be greatly appreciated,

-J Sean
stacker.zip (100.8 KB)