I am trying to keep a symbol’s scale across scenes while retaining accurate boundaries (for physics collision) and found 2 options that partially work.
I am using the symbol as a variable for 3 differently colored and sized balls.
The user should select a ball and play with it during the subsequent scenes.
The attached document should illustrate the conundrum.
symbolScaleRetention.hype.zip (250.7 KB)
I’ve tried everything short of JS. For a second I thought @MaxZieb’s Global Extension might be the ticket but I got stuck.
Any help would be highly appreciated. Thank you!