Project Share: Interactive Spin-to-Decide Wheel

Hi everyone! I’ve been working on an interactive Yes or No Wheel built using Tumult Hype. My goal was to create a lightweight, responsive decision-maker that feels fluid on both desktop and mobile devices.

Key Features & Technical Details

  • Smooth Physics: Used Hype’s timeline and easing functions to simulate a natural wheel deceleration.

  • JavaScript Logic: Implemented a simple script to ensure the 'result' aligns perfectly with the wheel's final rotation degree.

  • SVG Optimized: All assets are vector-based to keep the export size minimal and the visuals crisp on Retina displays.

What I’m Looking For "I'd love to get the community's feedback on the spin physics. Does the timing feel natural to you? Also, if anyone has tips on better ways to handle the 'Winner' pop-up logic within Hype scenes, I’m all ears!"

You can see the live version here: yesornowheels.org

1 Like

I think it works well enough, but here's a couple ideas to take it to the next level:

  • In "Wheel of Fortune" each piece had little pegs that the indicator arrow would hit up against. This gave a bit more weight and animation when it would flap back and forth after hitting them
  • You can probably have the spin slow down at a lower rate so there's more anticipation as to where it will land