Principles of motion design with easing

Thought I’d share this animation for those looking to better the animation with easing.

image

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I’m thinking that, technically speaking, this entire gif probably could be recreated in Hype. :thinking:

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“Smear” too?

The smear is just a bunch of transparent circles. Chuck them in a box (group) and time the mask to the ball’s location.

I like to see that.

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This is my interpretation of @Photics's idea except that I am using a gradient for the "smear" in place of a "bunch" of translucent~transparent circles as he described. The principle is the same - a "reveal" using a group as a mask. There also is the use of a blur filter for the gradient & the ellipse elements. The ellipse's width is elongated by about 15% after the third frame and then back to its original width.

Live Demo here.

Project file: Smear_JHSv1.hype.zip (16.0 KB)

A motion path "echo" - or "strobing" - (not shown here) would be easy to replicate as well with a timeline & opacity settings

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You must create or open a plugins for developers that you can do with javascript, phyton or swift … We already know that it is very demanding. I think that hype technicians should accept so that they have more concentration with the maintenance and better structure of hype. IF they don’t go they work all … hype goes very slow.

It is an example that Blender does and Unity 3d is a luxury.