In that timeline (Checkbox1 if you’re looking at the first button), the background color changes and an X is added to the inner HTML of the rectangle. But you could for your purposes just change the color of the button. And then, you could reset the timeline by reversing the same timeline:
There’s several ways to do this, but this is just one.
What if that click-on object is part of a Symbol? should it not be in symbol form to make this work? I am trying to get a really complex page with multiple scenes and timelines to have different buttons appear in active state in different scenes. I had made the button groups into symbols and when I did I had to basically fake an active state button on top -which is fine until you trigger a timeline within that symbol than the fake active button states end up on top of what the timeline triggers.
For your case, my general recommendation is to use a Persistent Symbol for the buttons. You can then use relative timelines to make managing the state even easier. The flow would basically be:
Have a relative timeline for each button within the symbol that puts it into the active state
Have a single “reset” relative timeline that has a start keyframe and then an end keyframe that has it back to the inactive state
On each button click, have it jump to a scene, start the reset timeline, and then start the button-specific timeline. (the reset must happen before the other timeline for this to work)
(optional) Have an On Symbol Load action that sets up the initial state by using Go To Time in Timeline on the first button’s timeline to make it look active from the start
Here’s an example that demonstrates the technique:
Jonathan -sorry for the slow reply, I was on holiday. I am looking at your example -and I notice that there is a “reset” timeline -but I cannot find that in the dashboard. Where is that?
Looks like you got it, but to clarify for anyone else joining the thread –
“reset” refers to the name of timeline that is within the symbol. Like scenes, symbols themselves can have multiple timelines that can run simultaneously/in parallel. “reset” is just what I named mine that animates in a manner that resets the symbol.