I’ve been having a problem with physical elements escaping through static buffers bounding a scene. They are ok when they’re just bouncing on their own, but when they’re thrown around in an enthusiastic manner, they bounce straight through the buffers and disappear. I’ve tried making 2 buffers for each side, making them wider and mucking about with the density and nothing seems to help.
Does anyone have any ideas? If the static elements aren’t really designed to cope with elements being thrown about hard while bouncing off one another, that’s ok.
I’ve made a test file that shows all the physics settings I’ve used. (The blue rectangles are symbols, because that’s what I have in my original file and I don’t know if that makes a difference here.)
The top buffer starts out inactive, so that the blue rectangles can drop through, then becomes static at 2 seconds.
buffer test.zip (33.8 KB)