Can someone tell me what I am missing in getting a symbol to loop when on the stage?
Timeline Animation happens and symbol is revealed via Display parameter. Expected behavior is the Symbol to run it’s own timeline which includes a timeline Action that tells it to go back to an inner Timeline to Frame1. Frame 1 says to Play which I should (or so I thought) restart the Symbol Timeline again creating a loop.
I looked at firing a Behavior on the main timeline but I will have multiple looping symbols and want them to display at different times.
LoopSymbol.hype.zip (28.6 KB)