Can you try unchecking 'Use WebKit graphics acceleration' to see if this improves performance for you? By default Hype encourages GPUs to do heavy lifting for animations but this may be creating a performance issue in your specific situation.
From our docs:
Use Webkit Graphics Acceleration – When selected, animations can use the system’s GPU when displayed in Webkit-based browsers, which includes Safari, Mobile Safari, and Chrome. This almost always leads to better animation performance, but some browsers or devices may have problems properly rendering accelerated content. If you see rendering problems, try deselecting this option.
(Caspar uses Chromium).
Also can you make sure you have the latest version of Caspar?
Hi Daniel,
Yes I'm using the last version (2.4.1 with CEF 117)
I already tried to unceck WebKit flag and enable/disable GPU acceleration on caspar with no changes on result.
i don't know if you can do some test with caspar but in the ispector of the the HTML scene there is sone function that use a lot of time to be completed. if you want i think to be able to export some screenshot and the performance log of cromium.
Hi Daniel,
you can find the scene in the first post,
It is not the scene I'm working on but it works in same mode and has the same problem.
To reproduce you Just run the scene in obs or casparcg.
In casparcg you also have the possibility to see the scene performance through Chrome:\inspect.
(Enable the function into casparcg settings file)
Let me know of you need more detail
and if you think that the thing can be solved otherwise I have to quickly redo the whole project in another way.
Hello,
I did some test.
I tried tu run chrome in headless mode
chrome --headless --disable-gpu --remote-debugging-port=9222 file:///C:/Users/xxx.html
and I have the same issues.
Great, thanks for verifying the fix! You can continue to use this build indefinitely, but I'll be putting out an official update sometime in the near future with the fix.