Is there a way to make an object clickable AFTER something else has happened? To stop its active state waiting for an event…
This is what I’m trying to do:
I have a scene in which the user is supposed to make a choice, and then move to the next scene. For that reason I have a “button” (graphic) that is dimmed down until a choice is made. The “button” should not become an active link until the choice is made. The underlying logic all works, and I’m using a timeline for showing a dimmed down or an up lit “button”. But, as mentioned, there should be no active surface on top of it UNTIL a choice is made.
I made an active button surface (a rectangle with alpha = 0) allowing to use as the link for the move to next scene, but I don’t seem to have a way of letting this button surface NOT showing until the check is OK. Any attempt to use a timeline only means that the object is either invisible or moved out of the way, but it is always an active surface on stage and clickable.
Any suggestions on how to perform this?