Looping single scene triggers prematurely

I have a single scene I want to loop indefinitely. I have a timeline action set 1.5 seconds after the last keyframe. On export, the scene loops instantly at the last keyframe.

So, the loop is triggering 1.5 seconds before the timeline action.

Is there something simple I’m missing on how timeline actions work?

That’s odd, that should be looping at the 9s 15frame mark. Can you share your document?

So, it’s working now.

Here’s what I tried:
I created an arbitrary object animation to fill the time I wanted at the end. It was a rectangle with transparent color, animating from transparent (at the object level) to visible. This had no effect, and the loop still triggered at time 8.15.

Note that, for the case I orginally posted, and for the attempt above, there was only one timeline action at the end set to start the main timeline.

I then created a timeline action at the time 0, and set it to “continue timeline” and checked “can restart timeline.” At that point the loop started triggering at 9.15.

Question: for a simple endless looping scene, should I need a timeline action at time 0?

I deleted the timeline action at time 0, and changed the timeline action at 9.15 to “Go to time in timeline” as I wanted the loop to start at time 1, and the loop still triggers correctly at time 9.15.

Daniel, if I run into another case with the unexplained behavior I’ll send you the document for review.

Not unless you need it looping back and forth.

Without seeing the document it is hard to know what the issue might have been. But three guesses:

  • If you used a continue timeline at the 9.15 mark it would not loop, as the playing timeline hasn't stopped.
  • If you set the timeline to be a Relative Timeline it probably wouldn't loop as you expect.
  • I see you have a symbol; it could be that there's independent behavior happening in a symbol timeline that is not tied to the main timeline