I have a single scene I want to loop indefinitely. I have a timeline action set 1.5 seconds after the last keyframe. On export, the scene loops instantly at the last keyframe.
Here’s what I tried:
I created an arbitrary object animation to fill the time I wanted at the end. It was a rectangle with transparent color, animating from transparent (at the object level) to visible. This had no effect, and the loop still triggered at time 8.15.
Note that, for the case I orginally posted, and for the attempt above, there was only one timeline action at the end set to start the main timeline.
I then created a timeline action at the time 0, and set it to “continue timeline” and checked “can restart timeline.” At that point the loop started triggering at 9.15.
Question: for a simple endless looping scene, should I need a timeline action at time 0?
I deleted the timeline action at time 0, and changed the timeline action at 9.15 to “Go to time in timeline” as I wanted the loop to start at time 1, and the loop still triggers correctly at time 9.15.
Daniel, if I run into another case with the unexplained behavior I’ll send you the document for review.