Keyframing physics

Hi :slight_smile: Is there a way to keyframe physics? For example… something drags an object on screen and drops it into a cup.

Yes, note that the the Physics Body Type (inactive, static, dynamic) is an animatable property so it can be keyframed like any other property (either through the Record button or by adding the property and using manual keyframes).

Here’s an example (the side bars are for show only, they don’t “hold” the element): (17.0 KB)

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So I found out that you can actually key frame physics into the animation by simply using the record and turning the physics on at the point you would like it to be applied! Easy!

Thank you! It was much easier than I thought.

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Glad that is what you needed!

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