Wonder if anyone has any suggestions re this:
I have a scene that contains 4 buttons that trigger an animation containing seven more buttons. Each of those buttons reveal a new location shown on a map (each location is contained on its own timeline).
When one of the four buttons is clicked it triggers a new animation that plays any of the other three in reverse - clearing the stage for the new information.
At present the only way I can clear the map completely is to manually enter actions that play each of the locations in reverse - very time consuming.