Is it possible to get the property inside animation? (modify castle physics Demo)

Hi,

I borrowed the castle example from Hype gallery, and see if it is possible to change the value (like ball density in keyframes…) before firing the cannon, is it possible to achieve? and is the property inside one keyframe replaceable? (this will be super easy if we can just give a “x” value in inspector), Thanks ahead!

Castles_firecontrol.hype.zip (575.2 KB)

We don’t yet support modifying keyframes or physics properties via javascript. Thanks for the suggestion!