Imports are on a asset by asset level. Hence, not relative positions to each other on import. Meaning you need to import them all individually as it makes sense for the task at hand and position them manually.
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On other way is to export all assets with document bounds and then group each asset and move the bounds to appropriate dimensions. Works with SVG as the “white space” doesn’t cost much. In Pixel Assets that might add weight. In general that workaround adds HTML depths and complexity.
I need to find some tutorials on shape morphing and interaction.
If I make the entire map a symbol, can I morph into it from text so when it comes into the viewport it morphs from what the map is about into the map itself? And keep interactivity with the states? Sooo…many…questions!
Right now, Shape Morphing only happens for a single vector shape element's path. Of course you can have multiple shape morphs animating at once, but you cannot take two paths and combine to a single one. As such the element remains the same including all of its actions.
This very video starts with a shape morph of California and Nevada: