I’m trying to produce a basic animation and I’m having trouble understanding the concepts around starting and looping timelines within a single scene.
I want to produce a short animated scene - 6 seconds long, where a blue square moves left to right and a red square waits for 2 second, then starts a full rotation and repeats this on a loop until one second before the end of the scene.
I know this is very simple animation to produce on a single timeline, but what I’m trying to master is the concepts involved with triggering the starting, stopping and looping of different timelines within the same scene. So that I’d be able to use those concepts to create the motions that I actually want to animate.
I’d be really appreciative if anyone could take a look at the attached files and correct where I’m going wrong so that the ‘Timeline Actions’ file plays in the same way that the ‘Single Timeline’ file does.
I’m pretty sure it’s something to do with the timeline actions that I’ve set up and I know I’ll be kicking myself when I realise what it is I’m doing wrong.
Moving a a few colourful boxes around the screen isn’t what I’m trying to achieve at all, but once I can understand the concepts of starting, stoping and looping different timelines within the same scene then I’m sure I’ll be able to produce the simple explainer animation that I’m actually trying to produce.
Many thanks for any assistance.
Timelines.zip (35.9 KB)

