Hype WebGLCanvas

This little experiment could become an extension but is currently more a demo. It uses the work of the amazing Evan Wallace from back in 2011. It creates a WebGL Canvas and offers some neat texture base manipulations. The texture can even be updated on the fly.

Preview it here:

Download it here:

0.8 (Alpha) Initial release under MIT-license

Hope you like it.


It is pretty nifty setting the On Drag to Control Element Position for the ellipse or to have it use physics.

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Here you go… drag is fun (with less effects) in this case … but animation was more of an side effect. I was after all the high performance effects listed here that are also included. I’d love to expose the filters over dataset. Using them in JS it’s already all possible.



Thanks for the link to Evan’s Demo, etc. very interesting material as is your latest “project” above.

(BTW: Do You ever sleep? :upside_down_face:)

Wow! Very nice Max.
That’s what I wanted to do last weeks.
Let’s see what is possible in the future with that.
Thanks for sharing this :vulcan_salute:

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Your welcome… if you want to have an in depths hands on tutorial look at …

After watching it you will understand why I went the easy route and used Evan Wallace glfx.js.
Still very interesting to see how deep the rabbit hole is actually becoming with webgl.

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Check out this Berlin Startup and tool…

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