Hello everyone! Let me start by saying that I am a total beginner to any kind of programming. But I do have some ideas, I'd like to build something and I would love if you could help me start and understand the basics.
So, my idea is to make some kind of an interactive ebook/app for Physics. I want it to be "as cross-platform as possible" and it will contain:
- mostly rich text with equations (preferably written in LaTeX, not imported as images or arranged using clicks);
- some basic animations, e.g. pulleys or balls moving on inclines;
- some basic interactive "games", e.g. the user chooses the weight of the body they put on an incline and it will descend with an acceleration accordingly;
- a simple quiz, with multiple choices;
- a more ample problem for which the user could show/hide step by step hints.
Now, as I don't really know coding (except for LaTeX, but that's not exactly coding), I would like to know what format and workflow do you recommend?
I was thinking about using iBooks Author for the basic "book" and Hype 3 Pro for the interactive stuff. But this approach would be Mac/iOS only. I could try to build a web app, but I'd better like something which could work locally. As I understand, one could "transfer" Hype projects to XCode and then build an app from that. Is the result also Mac/iOS only?
What do you think?
Please excuse my lengthy message and the fact that I probably need some detailed answer, given my close to zero experience on this, but I'd love to be able to actually implement this project of mine.
Also, is there any kind of workaround or plan to use Hype to produce an "enhanced epub", for local use?
Thank you very much for your time and support!