Example using Animation Frame events
data-animation-frame-action
Here is a simple shadow animation driven by the ball element
Example_Data_Attribute_Matter_Animation_Frame.hype.zip (29,3 KB)
data-animation-frame-action
Here is a simple shadow animation driven by the ball element
Example_Data_Attribute_Matter_Animation_Frame.hype.zip (29,3 KB)
↑ look at project
1.0.6 Added hypeDocument, element and event to the triggerAction context, added data-behavior-action
Add your actions on specific element using custom behavior triggers.
data-behavior-action
listens to all behavior names
data-behavior-test-action
would only listen to the test
behavior name*
* behavior names are lower cased and spaces/tabs are replaced with dash. Hence, a behavior like Hello World --- Test
would become hello-world-test
and the full action hook would be data-behavior-hello-world-test-action
hypeDocument.triggerAction
and Symbol HandlerHere is a simple switch button using hypeDocument.triggerAction
and also showing how Hype Action Event triggers a function handler named like a symbol if found on HypeSymbolLoad
and HypeSymbolUnload
(proactive).
Example_Switch_Button_Symbol.hype.zip (47,3 KB)
↑ look at project
1.0.7 Added data-timeline-complete-action, hypeDocument.triggerActionsByAttribute and minor refactoring
1.0.8 Bugfix on data-timeline-complete-action for particular timelines
You can now trigger actions when a timeline completes using data-timeline-complete-action
for all timelines or if a specific timeline completes like test
it would be data-timeline-complete-test-action
This example uses Hype Action Events, Hype Matter Helper and Hype Drag Gesture to offer drag and drop support with precise drop zones and snapping. Note that this drag'n'drop approach relies on the Matter engine offered by Tumult Hype to determine arbitrary shape intersections. Hence, the export will include the physics engine.
This gesture offers the following events:
data-drag-start-action
data-drag-move-action
data-drag-end-action
data-drop-success-action
data-drop-fail-action
data-intersection-start-action
data-intersection-end-action
And the following selector defining the drop target
data-drop-selector
This example also uses a snapping mechanism, data-snap-target
, but that is specific to this particular example and implemented in the document rather than being part of the gesture.
Example_Hype_Drag_Gesture.hype.zip (177,4 KB)
data-document-scroll-action
With this demo, I am actually not so sure if I do it in such a way in an actual production (hence, the title of experiment). I would probably rather have the entire sticky element be one symbol and use a progress function. In this example file, there is a lot of whitespace just to have room to scroll to drive progress.
The following data attributes can be used to control the behavior of the scroll progress handler:
data-sticky-start
: This attribute allows you to set a custom start position for the element's sticky behavior. If this attribute is not set, the element will become sticky when it reaches the top of the page.
data-sticky-end
:
This attribute allows you to set a custom end position for the element's sticky behavior. If this attribute is not set, the element will remain sticky until the user scrolls to the bottom of the page.
data-sticky-bounding
:
This attribute allows you to set a bounding box for the element's sticky behavior. If this attribute is set, the element will become sticky when it reaches the top of the bounding box, and will remain sticky until the user scrolls to the bottom of the bounding box.
There is a little progress handler action in the example as well (bonus):
data-progress-start
:
The top position (in pixels) of the scrollable area.
data-progress-end
:
The bottom position (in pixels) of the scrollable area.
data-progress-timeline
:
The name of the timeline to be played (defaults to main timeline)
Example_Data_Attribute_Document_Scroll_Experiment.hype.zip (298,8 KB)
Effect was inspired by the page Apple Fitness+ - Apple and the images are from Unsplash
This example is a refactored version of the custom continueAfterDrag functionality. It offers more options and settings than the regular version, built in to Hype.
This gesture offers the following events:
data-timeline-drag-start-action
data-timeline-slide-move-action
data-timeline-slide-end-action
data-timeline-drag-start-action
data-timeline-drag-end-action
The following config options are available
minVelocity
Set the min velocity. Use only in special cases as it can lead to infinite movement after dragmaxVelocity
Often a good way to avoid to high values after a drag'n'slide gesturefriction
defaults to 0.95 and slows down the velocity of the continued drag on each tick. This adds an organic feel to the movement.forceInstance
, symbolInstance
(can be used to add symbolInstance
or hypeDocument
, is auto-detected inside of symbols in favor of the symbol)timelineName
is the name of the timeline and default to the Main Timeline of either the hypeDocument
or the symbolInstance
borderMode
defaults to none
as seen in regular Hype, and the movement just stops at the end or beginning. Using bounce
allows bouncing of the end and beginning. In such an event, there is an additional friction applied. Finally, there is the shift mode, and it allows overshoots at the end or beginning. As we are talking about a timeline, this means the timeline restarts in the current play head direction.borderFriction
defaults to a factor of 0.1 and is only applied if the borderMode
is set to bounce
. Setting this to 0.9 allows for much more bouncing.threshold
this defaults to 0.01 and is the threshold the velocity must be under to trigger an end for a slide actionExample_Hype_Slide_Gesture.hype.zip (83,2 KB)
data-intersection-action
data-scene-prepare-action
data-pointerdown-action
There is a alternative version (only zoom) using a single SVG here
data-window-online-action
data-window-offline-action
↑ look at project
1.0.9 Removed blur and focus and added focusin and focusout instead, moved contextmenu, keydown, keypress, keyup and submit events to non passive allowing event.preventDefault(), higher execution order on Hype functions
data-focusin-action
data-focusout-action
data-change-action
data-pointerover-action
data-pointerout-action
data-pointermove-action
This example demonstrates multiple features. Foremost, the event bubbling aspect in combination with the latest update (1.0.9+) using the closest action match. This allows to embed an SVG into a rectangle, in this case a map*. The event is only defined in Hype on the rectangle but is triggered by all path elements in the SVG.
Example_demonstrating_event_bubbling_and_closest_feature.hype.zip (81,0 KB)
Here is another version with transitions, ID and Name to CSV and dynamic tooltip positions:
Example_demonstrating_event_bubbling_and_closest_feature_transition_tooltip_pos.hype.zip (81,9 KB)
Map from simplemaps, all administrative regions are identified by name
and id
in the SVG source code. Find more maps and regions at Free SVG Maps - Resources | Simplemaps.com (they are free for commercial use, attribution is optional).
data-document-scroll-action
Example_playing_around_with_scroll_Mary_Cassatt.hype.zip (385,4 KB)
data-mutation-action
data-scene-load-action
↑ look at project
1.1.0 Added hypeDocument.querySelector and hypeDocument.querySelectorAll, minor fixes
I am back after … was a real shocker, get vaccinated, I am glad I was…
Welcome back!
data-change-action
This example demonstrates the versatility to define an action handler inside a rectangle (div) or on the Additional HTML Attribute.
Example_Data_Attribute_Change_with_a_select.hype.zip (38,0 KB)
data-animation-frame-action
data-pointermove-action
data-scene-load-action
Allows to pan across a larger image or SVG. Uses the pointer position in relation to the viewer width to pan the image. Hence, it should also work in a flexible layout scenario. This file also demonstrates how you can use a single callback function with a switch statement.
Example_smooth_scroll_large_areas_flexible_layout_compatible.hype.zip (697,9 KB)