How to force merging of pasted path properties on the timeline

Hi,

I am working with multi point vector path animations. I have a question about copying and pasting animations using the blue bars on the Timelines and Properties panes.

If a vector path already has a path animation, and I paste another vector path animation on its timeline, I get two different results on the target of the paste. I don't know how to force the second option to occur.

Result 1
Two separate path animations on the target vector path timeline, with a total of four keyframes.
+------+ +------+

Result 2
One path animation on the target vector path timeline, with a total of four keyframes
+------+-----+-------+

The second result is very handy. If I delete the two inner keyframes, Hype merges the two animations together into a single smooth sequence. If I can force that to occur it will save me considerable time updating an existing animation.

Any pointers appreciated, thanks
Wayne

Some additional info....

I can manually force Result 2 above, by creating the second (in my case earlier) vector path animation manually using the "+" add keyframe button in the Properties Path row of the timeline to add the two keyframes for the second animation. When I do that the second animation merges with the pre-existing vector path animation. This produces Result 2 above.

Hopefully that helps to shed some light on my question. If I am able to figure out what sequence forces Result 2 via copy/paste; I'll update this topic. In the meantime pointers are welcome :slight_smile:

Hi! :raising_hand_man:t2:

I'm not sure what you're trying to do, or why you're trying to do it, but I created this video based on what I read…

I made a square element and created a motion path to go from one side of the screen to the other and then back again.

Then, I created a circle element and I simply cut and pasted that animation. That circle would follow the same path. I could control when that animation would start by sliding the blue bar to the left or right.

Then, I could merge the two bars by placing them on top of each other. I'd have to deselect the bar, then select the overlapping point. By deleting that point, the two would merge.

They merge easily because the ending point of the first motion path is the same as the starting point of the second motion path.

Your second result has more going on, because points 2 & 3 in the first result are the same value, while points 2 & 3 are different in the second result. Otherwise, there wouldn't be the dotted line (blue area).

Anyway, here's a template if people want to experiment…

hype-vector-path-elements.zip (18.5 KB)

I'm not see where's the problem. :man_shrugging:t2:

I'm not actually sure I followed the steps you were doing, perhaps it would be possible to make a screen capture from start to finish with your procedure?

But to specifically elaborate on one aspect, which might shed light (basically elaborating on @Photics's point above):

I'd consider it a convenient "UI lie" to say that the top has two separate animations based on the way Hype works :slight_smile:.

Hype will draw the animation bar between keyframes whenever the value of the keyframes is different. Definitionally, an animation occurs due to a change.

So what is happening in the top is that keyframes 2 & 3 have the same value. Whereas on the bottom, 2 & 3 have different values.

So perhaps you are getting this with your paste based on what you are pasting?