A client has a training game where the user has to ‘paint’ an arbitrary area so that it is completely covered before advancing to the next step. How could I do something like that?
The AlphaPod example on the Tumult Hype Gallery has a painting area that advances when complete. You can download the .hype document and see how they do it. It looks like it is using a
scratch.min.js file and functions in the Hype document (
ScratchPad) that operate on some of the elements (over, under, Container).
(There are probably some other threads in these forums that have examples too)