I’m new user on Hype and I make a game on it, but I have problem.
1_What I need is, if the ‘Main Car’ touches or goes out of the Right or Left-Line start a (X) Scene.
2_If the ‘Main Car’ touches another car, start a (X)Scene.
Thanks in advance!!
I’m new user on Hype and I make a game on it, but I have problem.
1_What I need is, if the ‘Main Car’ touches or goes out of the Right or Left-Line start a (X) Scene.
2_If the ‘Main Car’ touches another car, start a (X)Scene.
Thanks in advance!!
I think a question we need to ask before getting too deep into the weeds with this is: are you planning on creating a game in JavaScript (and Hype) without knowing JavaScript?
Here’s a great search term to start with so you can see what this type of interactivity entails: Search results for ‘collision’ - Tumult Forums
There’s few built in tools for creating this type of game in Hype but knowing more about what you’re trying to build will be super helpful.
Thank you for your answer
I#m in the first semester in the university and I’m working on term paper (project). That project is to design a game on Hype.
In this project we are free to use any sources.
The Problem:
I don’t have any background on JavaScript!!
You can download the Hype file from hier and see it:
https://drive.google.com/file/d/1bq9Vng1Y0x1VDrG6fXkpMm2CS8XVM8gj/view?usp=sharing
Thanks in advance
without javascript knowledge there’s no way …
One thing you may want to workout is your road movement as shown here…
Hi @sivic,
i guess i missunderstood your approach … you just want the collisions to happen … right?
well they do actually not occur because your shifting the car with setting the style-property in your js.
But hypes runtime will not know of the new positions …
the solution is to use hypes own API to set the new position.
note: i changed the id for the red car to ‘car’ and gave an id to the road of ‘road’ so the car will stay within …
var keyCodes = { left: 37, up: 38, right: 39, down: 40 },
keys = [],
car = hypeDocument.getElementById('car'),
carWidth = hypeDocument.getElementProperty(car, 'width'),
road = hypeDocument.getElementById('road'),
leftStop = hypeDocument.getElementProperty(road, 'left'),
rightStop = leftStop + hypeDocument.getElementProperty(road, 'width') - carWidth;
window.addEventListener('keydown', function (evt) {
keys[evt.keyCode] = true;
});
window.addEventListener('keyup', function (evt) {
keys[evt.keyCode] = false;
});
setInterval(function () {
// get position of div
var x = parseInt(hypeDocument.getElementProperty(car, 'left'), 10),
y = parseInt(hypeDocument.getElementProperty(car, 'top'), 10);
// update position
// left/right
if (keys[keyCodes.left] && x > leftStop) {
x -= 1;
} else if (keys[keyCodes.right] && x < rightStop) {
x += 1;
}
// up/down
if (keys[keyCodes.up]) {
y -= 1;
} else if (keys[keyCodes.down]) {
y += 1;
}
// set div position
hypeDocument.setElementProperty(car, 'left', x);
hypeDocument.setElementProperty(car, 'top', y);
}, 1/30);
keep on!
Thanks from deep of my heart man it’s work perfectly.
You are Awesome guys!!
I have one more question pls
how can I start or move to another scenes if the main car collides with another car?
hi @sivic please you’re welcome.
as of collision detection and physics you’ll need access to the hype beta 4.0.
please contact @jonathan or @Daniel for Betaaccess .
I’ll provide the hypefile including sceneswitch for collision and offroad in the betasection …
Thanks a lot Hans I appreciate your support
Isn’t that a commonly held dream of the community?
Wouldn’t that be great?
Thank you very much
thx for sharing. really neat!
btw: it seems to me that the collisiondetection works not (<-first race) or slow (<-second race). i could not experience this behaviour in my sourcefile. so it’ll be worth having a look, because the ability to check for the physicsbodies collisions relies to the betaversion of hype …
if it’s not caused by a scriptingissue, hype should have a look …