There were some things that were just easier to do with Hype.
Some problems / feedback…
- Too bad you can't stretch a background image vertically and have it repeat horizontally. There are hacks to make it work, but I just used two repeating boxes to get the infinitely scrolling horizontal lines.
- I had trouble getting a video game looking font to show up in Hype. It seems that PF Videotext Pro shows up in Final Cut Pro but not Hype. I didn't install any fonts on my MacBook, so I'm thinking it's probably part of Final Cut Pro.
- I used CSS to maintain crispness. Perhaps that should be an image setting in Hype too. There are a lot of nice CSS tricks that could give Hype some new life… especially since IE is dead, there's a lot of standard stuff.
- Most transitions were done in Final Cut Pro. Some new transitions in Hype might be nice too. Fade to black / Fade In, is easy to do in Hype though..
- Hype is close to handling Nintendo / Super Nintendo level game development. If not for the CCD issue and the mysterious bounce deterioration in Matter.js, it kinda works for creating 2D games — similar to the ones from the 20th century.
This video certainly shows that the cut scenes are possible. HA HA HA!