I'm looking for this how-to (Importing image sequence), and I still don't understand because it looks for me so much instinctiv and logical,
Why not simply,
by draging some selected images (xx_1.png + xx_2.png + xx_2.png + etc..) from outside (OSx/finder..):
And dropping them:
In the SCENE, thus we have severals "symbols" created as on your vid
This is good point for users who need opacity fade in/ou transition from a symbol to another as eg, btw more flexibility given that we have 1image for 1"object" in timeline
In an OBJECT in timeline
So we have the images sequence automatically compiltated by frame: 1image by frame
xx_1.png frame 1
xx_2.png frame 2
xx_3.png frame 3
(all put on X0/Y0 by default - here too some click for less)
This is good point for productivity (what you finally do on your vid in "1 secund"), for user who intend kind of universal (all browser as mobile) short video sequence with no players "contrarities".
From my pov, this'll be more and more used in ext gen webdesign (+sprites)..
Would be great, time earned, more design possibilities, leverage in creation, and so coherent and spontaneous in term of HCI/Wysywig.. from my pov off course. (In fact the sequce image importing as I present here is a lack I feel for a while so many times)..
Maybe other solution in term of codingif possible with hype "core", hav a look with Motion, by dragin'n drop, a tiny popup ask you how you want to import the images: sequence (image by frame) or somethin else (dont remember)..
.. in scene or left timeline frame outside any symbol/object
in a symb/obj
It seems to be a bug on exporting .html "render" once you put an x25 images sequence as symbol as as long list in left frame (as done in the vid upper).
In fact, once the sequence exists (at frame 50 for me), the animation doesn't start properly in html, first frames aren't properly ridden, as if it jump directly at frame 30.
By deleting all ways with images sequences, html animation starts properly..