I have noticed this for a while,
If you have a physics object which gets into a situation where the amount of bounce causes a resonating motion, 9 times out of ten the object will fly through any object barriers you have placed and out of the scene.
This also happens if you have a moving object that hooks the element. It will in effect drag it out of the scene because of bounce resonance builds up in a small space.
Below is an example showing what I mean.
Any one got a clear way of stopping this.
Also is this a known bug?
excessBounce.hypetemplate.zip (24.7 KB)