In the following lines I’m describing my Situation:
At the end it should be a game that puts the water level up or down which gets controlled on how many collisions you had during the game.
My question to you is now the following one:
When an element on the Main-Timeline gets touched, it deactivates the element gameWin on the timer timeline.
Is there a solution or a different way to do it?
I hope my question isn’t to complicated
Thank you in advance for your reply and I’m apologizing for my English.