How can I have text and image elements that retain their content and ID/class attributes across all scenes, but behave like regular elements in the timeline? Persistent Symbols are impossible to use.
(1a) Can’t align the timing of animations in a symbol to animations in the main timeline, which also means (1b) they are not able to be adjusted by selecting multiple elements at once.
Can’t align the position of elements in the symbol to elements outside the symbol at specific points in the timeline without toggling back and forth to change the position of the playhead in the main timeline.
The symbol renders as blank space in the main timeline, (3a) making previews meaningless and (3b) making it impossible to align anything in the main timeline to symbol content in any way.
Shouldn’t sub-timelines be a separate feature? Or at least have symbols render their elements within the main timeline as well.