Sorry if my guesses at meaningful terminology are sucky... I've only had my hands on Hype for a little over 24 hours.
I'm starting to see that timelines are essentially a kind of function that imply a time element... the basic building block of animation.
But for what I would consider a function to normally do is to be structured in a way as to do something in context... like making something visible... "makevis" would be used to either change the visiblity property of the calling entity... OR change the visibility property of the desired (named) object.
This is the entire point of a function... so you don't have to write the same code over and over.
Now, if I use this model for timelines (animated functions)... I don't want to have to define an animation for each context...
Say I had an animation that gently changed the opacity from 0 to 100 in 1 second (fade-in).
I might want to use that timeline on a BUNCH of things, in many contexts.
How can I call a timeline, but have it act on different elements... ? Can it be done in a sort of contextural way? Like... a mouse over the element... calls the "fade-in" timeline... in order to act on the element that called it?
I hope that makes sense.
Thank you all for your kind help.
R