Continuing the discussion from Clone Symbol in runtime/dynamically (hack):
I already have a working list of thumbnails you can find here:
Equipos > Montacargas / Plataformas > “Pick any option on the left”
In order to make it work, I had to create like 50 symbols and hide them using
And using MarkHunte solution:
I am loading a list of functions that set the information contained on each thumbnail.
The thing is, this seems to have a performance impact on both Hype and when you access either “Montacargas” or “Plataformas” there is a noticeable lag, I am guessing from the browser loading all these invisible thumbnails and hiding them.
So, using Cescomare symbol clone hack I was able to create this:
Working Symbol clone hack.hype.zip (212.1 KB)
And seem like this could solve a lot of trouble since it only need 1 symbol per scene and I can clone this symbol as many times as I need.
But the problem, seems that this cloning technique wont clone the symbol timelines, and custom behaviors don’t have any effect on these new cloned symbols:
Symbol clone hack_02.hype.zip (213.0 KB)
I am wondering if this is even posible or I am stuck with my current solution of creating a bunch of symbols first and using them as placeholders.